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Chivalry 2
Chivalry 2








It was my platform for a while, and I want it back. One map features a central platform surrounded by a pit, and for no reason other than that it's there, players love standing on it and defending it like an American Gladiator. I prefer the slightly calmer 40-player servers for team deathmatch, and free-for-all is always a mess, but I was surprised to find that it works. (Image credit: Torn Banner Studios/Tripwire Entertainment)Ĭooperation in team deathmatch is even looser, and obviously doesn't exist in free-for-all. Instead, it's a low-pressure game in which you can casually focus on individual performance (yeah, yeah, it's about the objectives, but we all hit Tab to look at our K/D ratios after every death). Games with smaller teams, such as Rocket League or Rainbow Six Siege, are the best gaming experiences I've had with friends, whereas I don't feel like pulling friends in would improve Chivalry 2, except maybe if we organized dueling parties on empty servers. Like Battlefield games, though, most teamwork in Chivalry 2 is incidental-you're all just trying to do the same objective, or kill the same guys, though now and then you have the opportunity to revive someone or intervene when they're outnumbered.

chivalry 2

Even when my team and I are just screaming and rushing toward an objective as the clock ticks down, though, I feel a kinship that I don't get from the Battlefield games. Most directly, you can hit a key to send a commendation to the player who just killed you if you think they got you good, and I enjoy giving those out sparingly.

chivalry 2

I usually keep text chat off (it does attract some annoying players), but each match feels like a conversation anyway, or a bunch of little ones. Like Rocket League, which has also spawned some idiosyncratic player behavior (look up "Rule 1"), Chivalry 2 is about a love for the game as much as winning it.










Chivalry 2